Recent Posts

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91
Introduce Yourself / Re: Hi der
« Last post by hotamali on August 17, 2012, 01:15:11 AM »
cool story
92
Introduce Yourself / Hi der
« Last post by Radnsmash on August 17, 2012, 01:13:41 AM »
I used to play NS a long time ago
93
Server Information / Admins
« Last post by dagkam on August 15, 2012, 08:19:24 AM »
DaG|Kamakazzee
Schuester
Steve (8dom8/splintersteve)
Decca
Deadfish
Havoc
junktext (william)
vts
L.o.L
Wulf
|<illerboxer
Gir
Bohb Daishi
W@fles
Jojoshua
94
Introduce Yourself / fluorite
« Last post by Fluorite on August 15, 2012, 01:12:56 AM »
First! Ill probably get setup more tomorrow but right now im bushed. Same story as kamikaze pretty much but different ink.
95
Introduce Yourself / DaG|Kamakazzee
« Last post by dagkam on August 13, 2012, 09:12:10 PM »
Some of you also know me as DAGKAM.

DaG stands for "Doritos are Good". This was a tag a few friends of mine would use when we had Lan parties in high school. Somehow we always had Doritos when we played together...

I've played this game since it was in alpha testing. I think that was at least 12 years ago, so I have been playing since I was in middle school. I've seen a lot of changes to both the game itself and the community of players. I remember playing on Reaperville a long time ago. I helped admin that server a bit. I also played on Tactical Gamer(TG) for a long time. I played in several CAL-NS, UGL-NS, UGL-CO, ENSL-NS competitive teams. I helped my brother Jojoshua with the NS-GUIDES program to teach new players the game. I helped run the Penguin /O> clan which was a very successful competitive team. We also had a #2 team that allowed us to train up and coming competitive players.

Funny thing about NS: I have always enjoyed life sciences, but NS started exposing me to computers at an early age. When I went to college I majored in biochemistry but my exposure to computers from playing NS gave me the interest in doing something unique for a biologist. I switched into a computational biology and biophysics program for my PhD program. I don't think I would have felt comfortable doing this if not for being around computers so much while playing NS. So somehow NS has served as a practical learning tool for me.

I still have 2 years to finish my PhD, so I will be hit or miss with my availability. I hope to help get this server going a bit and give the NS community some positive directions to go toward.
96
Server Information / Installed Plugins
« Last post by dagkam on August 13, 2012, 07:30:17 PM »
Plugins:
/wb add or remove (adds or removes alien bots)   
/stuck          (unstucks players)
/buildmenu  (structure building in combat)
/xmenu        (extra upgrades in combat)
+hook          (grappleweb for gorge during combat)
/givepool (donates res to hive pool for 3rd chamber)
/clear            (clears the screen of text)
/random        (vote to turn on random teams based on stats)
/givesres x    (used during siege maps to give gorges res)
/ntv               (enable flashlight to be used as NightVision)
/rules            (displays rules)
awards         (displays player awards at round end)
upgradetimer  (displays the researching upgrades with their ETA)
mapgrouper- using this to execute "amx_pausecfg vtp.amxx" (pauses plugin that casts buildmenu and xmenu votes on co maps) during NS maps and also regulate map voting behavior for mapvote.amxx and turns on/off other plugins as needed.
votethatplugin (using to cast a vote for /buildmenu /xmenu / or both of these (but it throws a empty vote on nsmaps... I fix this with amx_pausecfg and mapgrouper.txt)
idlekicker      installed with amxx ns pack
nightvision    (/ntv turns on nightvision for marines)
Rt counter    (displays the number of team resource towers)
latejoin xp    (late joining players are given points in combat)
co_alltalk on (alltalk is on during combat)
helper           
afk detector   (kicks after 22 players are on)
me_mapvote (custom mapvote at round end)
Connecting Players (displays connecting players)
combat_extender  (.60 vote ratio to extend 15 min)
hive/cc status  (shows health of hive or cc)
killer info       (gives name and hp of killer during combat)
spawn umbra (players spawn in umbra during combat)
combat_limiter (limits lifeforms and tech in combat)
icons               (allows custom icons for players)
worldicons     (shows world flags as icons)
commban        (manages commander bans)
classbocker    (during co maps you can't fade/jp till 6 players on server and 8 needed for onos)
gag                (mutes players)
laser mines     (old school laser mines ...prob for fun times only or combat maps!)
TeamKill Control (counts FF over short period and will slay player who is FF on purpose)
+adminvoice      (let's admins voice chat with each other)
amx_ip             (let's admins check ips)

Added bot waypoints for most of the CO and NS maps.
97
NS Guides / NS Guides - compilation
« Last post by dagkam on August 13, 2012, 07:25:59 PM »
I will begin compiling a list of good guides that I find on the web for the following categories. Feel free to recommend content. Also, If anyone wants to try writing some of the content please let me know. Eventually I would like to see this well presented and accessible to people joining the NS server.

NS Manual: (LINK) gives a good overview of NS.

Field Marine Guides:
1. Tactical Objectives (basic strategies, advanced marine guide)
2. Structures (LINK)(Command Chair "CC", infantry portal "IP", Armory "A", Arms Lab "ALab", Observatory "Obs", Phase Gate "PG", Prototype Lab "Proto", Turret Factory "TF", Turret, Siege Cannon)
3. Weapons & Equipment (LINK)
slot1 (light machine gun "LMG", Shotgun "SG", Heavy Machine Gun "HMG", Grenade Launcher "GL")
slot2 (pistol)
slot3 (knife)
slot4 (Welder)
slot5 (Mines, Hand Grendades "nades")
Pickup (medical packs "meds", Ammo Packs "ammo", Catalyst Pack "cat packs")
Wear (Jet Packs "JPs", Heavy Armor Suit "HA")
4. Upgrades (LINK)
5. Tactical Movements (group movement, checking corners, ambushing, blocking exits, Double Jumping, wall strafing, wiggle walking, moving/jumping while shooting, staying completely silent, baiting and being the bait)
6. Pistol and other Scripting Options
7. Default & Custom Keyboard Binds (slot menus 1-5, minimap "c", +popupmenu "mouse2", request medpack/ammo, Build/Use Key "E", Reload Ammo "R", +jump "space" & "mwheel down", walk "shift", quickswitch "q")
8. HUD Layout (LINK)(where things are on the screen)

Alien Guides:
1. Tactical Objectives (basic strategies, points of awareness, and gameplay)
2. Hives & Structures (LINK) (benefits/uses and limitations, how to choose)
3. Upgrades/Evolutions (LINK)
4. Lifeforms (LINK) (How To: skulk, lerk, fade, onos, gorge)
5. Tactical Movements (Bunny Hopping, strafe biting, ambushing, staying completely silent, grouping up, drawing fire for teammates)
6. Custom Keyboard Binds (slot menus. +movement "mouse2", +popupmenu, +jump "space" & "mwheel down", walk "shift", quickswitch "q")
7. HUD Layout (LINK) (where things are on the screen)

Commander Guides:
1. Agamemnon's
(LINK)
2. Macpersi's (LINK)
3. Azor's (LINK)
4. Schuster's (LINK)
5. Kevlar_Gorilla's (LINK)
6. Default & Custom Keyboard Binds (slot menus assignments , build shortcuts, requests shortcuts)
7. HUD Layout (LINK) (where things are on the screen)

General Game Settings:
1. User Options (game options, gameconsole, config.cfg file, and userconfig.cfg file
2. Video Card settings (vertical sync off for Nvidia or ATI cards)
3. Sound Settings (listening with a headset, cl_musicenabled 0, ambiance noises turned off or replaced with blank sound files, stopsound)
4. Mouse Settings (adjusting sensitivity/pointer speed, pointer acceleration off)
5. Gamma/Brightness Settings (cl_gammaramp 0 to fix dark commander menu and TAB menu on 64bit Operating Systems, gamma 3, lightgamma 0, Gamma Panel[/size] can adjust video card gamma settings to have a brighter screen)
6. Rates and FPS settings (LINK) (rate 20000 to 30000, cl_cmdrate 51 or 101, cl_update rate 51 or 101, fps_max 125, developer 1, net_graph 3 to display loss/choke. Both of these should display "0" to confirm that rate settings are acceptable)

League and Organized Play:
1. European Natural Selection League (ENSL) (play in "gathers", 6 vs. 6 games with organized teams and strategies.
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